Showing posts with label Setup. Show all posts
Showing posts with label Setup. Show all posts

Tuesday, June 22, 2010

Winter War Rules...


  Digging around I found some pretty cool (pun intended) rules for winter warfare right on the GW website.
So I added them into our campaign rules.  Chances are they may come into play in only a couple of battles for the campaign, but it will add variety to those games.

  Here is how they will work.

  During setup, after the map is made but before the buildings are placed, roll a scatter die by the map.  The arrow points to the "North Pole" and the "Top" of our map.  Use your best judgment and select two tiles on the "Top" of the map for the "North Pole".  Then choose the two tiles that are on the "Bottom" of the map directly opposite of the North pole, this is the South pole.  For the purposes of the campaign the are the Polar regions of Acadia and will always have Winter like conditions.  Yes, there is a chance one or both City tiles will end up in a Polar tile.  Unlikely, but possible.

  Polar tiles provide a -1 to the takeover the tile roll at the end of the turn.

  A Polar tile also offers up different Stratagems to the players to use in Planetstrike and Cities of Death Games.  They have no impact on regular 40k, Battle Missions, or Spearhead games.

  The rules are there for Winter War Apocalypse, but it is extremely unlikely that all the defenders would possess their own polar tile, by defenders I mean people that lost the choose which type of game to play against your opponent roll.  Course now that I mention how unlikely it is...It will happen in the first couple turns.  So the rules are there, and if all parties agree go for it.

  I've place the link for the Winter War rules over in the "Helpful Campaign Links"  as well as below.
http://www.games-workshop.com/gws/content/article.jsp?categoryId=cat420001&aId=4400101a
Stay frosty...

Friday, June 4, 2010

Forging Acadia (Building the map)




So, here is the draft of how we will be building the map for our 40k campaign.

1) Randomize the tile build order of the players there.

2) Draw a tile from the box.  The tiles are double sided, so be sure to have one side up and one side down.  the side up will be the side we will use.  The player may swap their tile with either a Hive City tile, or a Spaceport tile and place that tile instead.  After the first tile, all tiles must be placed so they touch two other tiles.  Spaceport tiles may not be adjacent to other spaceport tiles.  Hive City tiles may not be placed within two tiles of another Hive City (must have at least two tiles between them).  Continue until all players have placed 6 tiles.

3) Roll a scatter die near the map, the arrow points to the direction of the "North Pole".  Choose 2 tiles on each (4 total) the "North" and "South" poles.  These areas will be considered the "Polar" regions for the campaign and have freezing temps and winter conditions.  Winter War rules may be used in battles over these areas (Only impacts Planetstrike, Cities of Death and the extreamely rare Apocalypse games).

4) Randomize the building placement order of the players.

5) Each player in turn will place a "Structure" on a tile if they wish.  The structures being Command Bastions, Power Stations, Manufactorum and Shield Generators.  Each have a different impact on either actual battles or the roll after the battle to see if you capture an opponents tile (A hive city tile has the abilities of all the tiles combined).  The players continue around unit one player says they don't want to play any more buildings.  The remaining players may if they wish place one more building until it gets back around to the player that didn't want to.  The impact of each of the buildings is different depending upon the army you are playing, meaning Imperial guard get more use out of a Manufactorum, where Eldar get more use out of a power station.  Hive City Tiles may not have a structure placed upon it. (They are good enough as they are and the shield generator would just get confusing) 

6) Randomize the player order for Tile selection.

7) The first player will select a tile, placing their flag on that tile.  then the second, etc.  We will do a flip flop order like a fantasy draft where the last player will select a tile then the order of selection is reversed with the last player picking another tile, and back through all the players in reverse order.  The flip flop will continue until all players have selected 6 tiles.  When selecting a tile you MUST select one that is adjacent to a tile you already own if at all possible.

Now the map is complete.

For a prettier version of what you just read only with pictures...follow the link below.



http://www.games-workshop.com/gws/content/article.jsp?categoryId=cat200190&pIndex=0&aId=15900004&start=1